![]() – Custom vertex shader for procedurally animated wind, used by all our vegetation. – Area Volumes: Volume based system driving atmospheric scattering, sunlight and wind properties. – Player Controller and a Camera fly-through mode to discover the scene in play mode – Environment scene, setup using the HD Render Pipeline. – Environment art assets produced by the Demo team using photogrammetry. ![]() – Environment art assets scanned by Quixel, coming either from the Megascans library or produced exclusively for this demo.
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